Last night, we experienced a temporary issue on the DaddyPlaysGames.com platform that caused one of our gameserver logfiles to get stuck in a continuous parsing loop. The problem has since been identified, resolved, and fully patched. ⚙️
🐞 What Happened?
The issue occurred when a newly joined player used a specific weapon called the Gypsy Knife. This weapon’s technical name string turned out to be longer than our database’s datafield could handle, which caused the parsing process to fail every time the system attempted to log the weapon data.
As a result, the logfile for that server could not be properly processed and entered a loop — repeatedly trying to parse the same data without success.
This bug caused our Gypsy Jackknife wielding player to spiral out of control, increasing its kill, death and attack statistics to all-time highs in a matter of hours — totaling over 12,000 kills! Unfortunately, these statistics had to be removed since they were deemed invalid due to the nature of the bug.
✅ The Fix
The issue was quickly located and resolved by adjusting the database schema to allow longer values for weapon identifiers. This ensures that all current and future weapon names can be safely stored without causing parsing errors.
After deploying the fix, the affected server resumed normal operation immediately, and all systems are now stable again.
Thank you to everyone playing during the downtime for your patience! Incidents like this help us make the platform even more resilient and capable of handling whatever the game (or its weapons) throw at us. 🔧