Today’s update focuses on maintaining server visibility after a recent Counter-Strike update changed how logfiles behave, and on enriching individual player pages with real Steam profile data.
🛠️ Logfile Processing Fix
A recent Counter-Strike 2 update changed the way server logfiles are generated — they now remain completely empty whenever no activity occurs on the server. While this might seem harmless, it caused a serious side effect in our system.
Our backend was designed to only send logfiles when they contained data. This meant that when a logfile stayed empty, no data was sent to the logserver, which in turn caused the affected server to appear as offline on the website — even though it was actually running fine.
To resolve this, I built a new mechanism that pings each gameserver before attempting to process its logfile. This ensures the “last seen” status of the server stays updated, keeping it correctly marked as online on the website.
⚠️ Note:
- For now, this fix means a server will still appear online even during update or maintenance periods.
- A more accurate solution is already planned to distinguish between “active” and “updating” states.
🧩 Steam API Integration
I’ve also built a lightweight Steam API client that fetches basic player data directly from Steam using their SteamID. This integration adds a layer of personalization to every player’s profile page.
The new data includes:
- 🖼️ Player avatar
- 📛 Steam display name
- 🌍 Country code (based on Steam profile information)
These enhancements make the individual player pages feel more complete and visually appealing — connecting in-game data with real Steam profiles for a richer experience.
With smarter server monitoring and personalized player profiles, DaddyPlaysGames.com continues to evolve toward a more accurate, dynamic, and player-friendly ecosystem. 🚀